Ripe Berry Tree
Mingling themselves in the forest, they can move using their roots that aren't fixed in the ground as the ones of the common plants, but they are used as tentacles! Despite their immobility, bigger Carnivore Plants can also throw them grasping the enemies and slowing them while preparing the final hit.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Berry Stalk |
Advances to: | |
Cost: | 30 |
HP: | 46 |
Movement: | 1 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | Ripe Berry Tree |
Abilities: | regenerates, ambush |
Attacks (damage - count)
fangs melee | 8 - 3 pierce | poison | |
ensnare ranged | 7 - 2 impact | slows |
Resistances
blade | -10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -30% | |||
cold | -40% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 99 | 50% | |
Cave | 99 | 30% | |
Coastal Reef | 99 | 30% | |
Deep Water | 99 | 40% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 99 | 20% | |
Hills | 99 | 30% | |
Mountains | 99 | 20% | |
Mushroom Grove | 1 | 40% | |
Sand | 99 | 20% | |
Shallow Water | 99 | 40% | |
Swamp | 99 | 40% | |
Unwalkable | 99 | 50% | |
Village | 99 | 50% |